zyx- walk through raster
ABSTRACT
The installation shows a walk through a rasterimage which gets its structure by simple geometric forms. The image was projected on a curved surface and were built up by time like a slowly animation which could be influenced by the visitor. The process of drawing follows the principle of the model of markov which means. This means that decision or the probability which sign will be drawn next is depending on the sign which was drawn before. The distribution of the probability is the decisive factor for the look of the complete rasterimage. After drawing one picture the programm decides randomly if it starts to draw a complete new image and clear the screen or if it will draw over the existing image to built up a new layer on the whole image. The position of the visitor in the room take affect on the distribution of the probability of the single signs everytime when one complete image was drawn. Then these distribution has to be calculated again to start the new image. For example there's a sign with just white space, which probability is quite high for the first time. The visitor could shift this high probability by his or her interaction (position) to another sign, e.g. the stroke of circular arc, which now will be become the mostly drawn sign in the next process.
The installation was done in cooperation with Kjen Wilkens and Jan Kenter and shown at the night of fantasy on 29.06.2007 at the University Of The Arts Bremen.





